Hello, and Welcome!
If you are here from Netflix, here is a link to my special page just for you!
I'm a versatile artist with a broad range of interests (I've been very into mechs lately!), and a love for effective communication and storytelling through visual composition, design, and plain old words. Please pardon any dust as I built this website myself from artisanal, small-batch HTML and CSS.
Alexandrew "Sandy" Sennusox, callsign HAVOK, with his mech "Opportunity", and his ONTOS employee ID. Personal work, Jan. 2023
Thumbnail composition sketches from games of LANCER with friends. Jan 2023
A collaborative film produced at CSULB. I contributed beatboards, storyboards, key animation, and ink and paint. Fall 2020
View my specific work for this film on its project page here.
This film was featured as an official selection in the Florida Animation Festival!
REACH OUT AND TOUCH FAITH, an AMV for Control (2019) by Remedy Games. 2022
3D Reel. 2021
Online School – The room I live in and the eyes that watch me at all times. Fall 2020.
This is a 360 degree video, best viewed on mobile Youtube with the use of a phone-based VR headset. If on desktop, remember to watch fullscreen and click and drag to look around, or use the navigational circle at top left!
Triangle Hunt. Fall 2020
Short story "We Hold On" published in Quantum Entanglement, a charity fan zine for the video game Half Life (under pen name "Throcky"), Fall 2020
Associate-level member of narrative design team for Banish, a game by CSULB's Video Game Development Association. Developed an associated short story "No Wealth, No Ruin, No Silver, No Gold". Fall 2017
Short story "What Was On The Book Cover" published in Palouse Review, Fall 2017
Editing and Proofing
Proofed “Development of vaccines and antivirals for combating viral pandemics”, published in Nature Biomedical Engineering journal, December 2020.
Proofed the first five of Craig DeLancey’s “Predator Space Chronicles” books in preparation for their rerelease. Fall 2017.